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Understanding Size

Learn how to use size units, min and max sizes, resize tools, and aspect ratio.

Iselin Ekornes avatar
Written by Iselin Ekornes
Updated over a month ago

When building with responsive design in mind, your size units and sizing tools help reduce adjustments needed for different breakpoints and device modes.

Size Units

Change the value by clicking on one of the size fields and a dropdown list with the options will reveal. Here you can define and control the size of elements with the following CSS units:

  • Pixels (px)

  • Percentages (%)

  • Automatic size (auto)

  • Viewport size (vw and vh)

The CSS units decide how the element should resize depending on different factors, such as the screen size or the frame content. Select the one that best accommodates your sizing needs.

Pixels (px)

Pixels are a fixed or absolute value used when you need to specify an exact size that will not change unless you make adjustments. For example, if you set an image height to 250px it will always keep a height of 250 pixels.

Percentages (%)

Percentages are a relative value, meaning their size is defined by the parent container size. For example, if you set an image to be 50% width in a frame, the image will always cover half the width of the parent container (the frame in this case).

Automatic Size (auto)

Use automatic size when you want the frame to grow or shrink according to contents added or removed. For example, if you set a text frame to auto height, the height of the frame will grow or shrink to contain the text you add or remove.

Viewport Size (vw and vh)

Viewport sizes represent a percentage of the viewport's width and height. In Vev, the viewport is the same as the canvas, which refers to the dimensions of the visible area in a web browser. There are two types of viewport sizes:

  • Viewport width (vw): 1vw equals 1% of the viewport width. For example, if the viewport's width is 1000 pixels, 1vw would equal 10 pixels.

  • Viewport height (vh): 1vh equals 1% of the viewport height. For example, if the viewport's height is 800 pixels, 1vh would equal 8 pixels.

Note: Percentage (%) units sound similar to viewport sizes, but the main difference is what they relate to. Percentage relates to its parent container, while viewport units relate to the viewport, not the parent container or frame.

You can use viewport size units when you for example want to:

  • Ensure sizing is proportional to the viewport

  • Create full-width or full-height components

  • Make typography responsive

Min and Max Size

One of the challenges of designing for the web is ensuring that elements look great across all screen sizes. The min and max size properties give you control over how small or large elements can be, helping you maintain consistency and flexibility in your designs. You can easily add min and max sizing by selecting them from the size field dropdown.

Min and Max Width

The min width property ensures that an element doesn't shrink below a specific width, while the max width prevents it from growing too large.

Example

Imagine designing a card component. You want it to expand to fill space on larger screens but stay readable on smaller ones.

  • Width: Set your card width to use % or viewport width unit.

  • Min width: Set the smallest width the card can become. At this value, the card will stop shrinking, ensuring your content is still readable.

  • Max width: Set the widest width the card can become. This prevents the card from becoming overly stretched, keeping it visually balanced.

The card will then resize fluidly between the minimum and maximum width, ensuring it doesn't become too narrow or too wide.

Min and Max Height

The min height property ensures that an element doesn't shrink vertically below a certain point, while max height prevents it from growing too tall.

Example

Imagine designing a hero banner for a website. You want it to take up a good amount of vertical space on bigger screens, while on smaller screens, it shouldn't shrink so much that the content becomes cramped.

  • Height: Set the height of the hero banner to use % or viewport height unit.

  • Min height: Set the smallest height of the banner to ensure the banner is tall enough to make the content stand out.

  • Max height: Set the tallest height the banner can become to keep the banner from overpowering the rest of the layout, even on large screens.

This will ensure the banner resizes fluidly between the minimum and maximum height, preventing it from becoming too low or too tall.

Resize tools

The resize tools are buttons to quickly resize elements to fit parent containers, aspect ratio, or nested contents.

Button

Description

Resize vertically

Resizes the element’s height to fill the parent container height.

Resize horizontally

Resizes an element’s width to fill the parent container width.

Resize to fit

Resizes a frame to its contents or specified aspect ratio (if image or video).

Aspect ratio

Specifying and locking the aspect ratio of an element, like an image or video, ensures that you can resize it freely while keeping the proportions between height and width intact.

Example

To avoid the black bars that can appear above and below your YouTube video embeds, follow these steps:

  1. Set the width and height ratio: For a standard YouTube embed, use a 16:9 aspect ratio, such as 1280x720 px.

  2. Lock the aspect ratio: Click the aspect ratio button in the 'Size' section of the style panel.

  3. Resize and position: Freely adjust the size on the canvas to fit your design, while maintaining the set proportions.

⭐️ Tip: Right-click the aspect ratio button to open up a menu of popular aspect ratios.

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